Instability and thoughts how to fix it

20 September 2013


  • Fairy Tale Twist
  • Stability

Our stability has dropped in the last few weeks. Some simple steps, thoughts, influenced from working at Microsoft for 8 years that would help:

  • First of all we need a set of levels to test against, a small number of levels that cover most of the functionality.
  • Use the AI mode to play the game after every build, track memory, track FPS and report bugs
  • Random mouse clicks and random key presses (we’d have random controller inputs and see where the player wold go)
  • A mode that just a level and quits to the map for X interations
  • A mode that loads each level in turn, returning to the map
  • Repeat for all the experiments