Projects and platforms

14 January 2012


  • Coding

I’ve decided to be cross platform, even if I only end up shipping on one. Historically, every time I add a new platform to an existing code-base the compiler highlights new errors, new warnings (best case) often it might just break. Either way, once the issues are fixed the code always ends up better. For now I’ll develop in Xcode for iOS and have an NDK build for Android/Kindle with plans for adding NaCL.