Blog
Random talk about code, and tech and stuff
[30 Jan]
Zynga LayoffsRandom[06 Oct]
60fps, retrospectiveFairy Tale TwistPerformanceStarling[04 Oct]
Targeting 60fpsFairy Tale TwistPerformanceStarling[20 Sep]
Instability and thoughts how to fix itFairy Tale TwistStability[11 Sep]
Optimizations for our Min-spec PCFairy Tale TwistPerformanceStarling[29 Aug]
On-demand animation loadingFairy Tale TwistPerformance[20 Aug]
More Performance NotesFairy Tale TwistPerformanceStarling[19 Aug]
Content Pipeline improvementsFairy Tale TwistContent Pipeline[08 Aug]
First time user performanceFairy Tale TwistPerformance[24 Jul]
Browser cachingFairy Tale TwistPerformance[16 Jul]
Seattle vs Rest of WorldFairy Tale TwistPerformance[11 Jul]
Back on webFairy Tale TwistPerformance[02 Jul]
FIRST MILESTONE!Fairy Tale Twist[10 Jun]
Long DayFairy Tale TwistBuild[07 Jun]
Wrap upActionScript to C++[06 Jun]
Object initializationActionScript to C++[06 Jun]
And now Linux.Build[26 May]
foreachActionScript to C++[25 May]
Fixes for var and initializersActionScript to C++[20 May]
Special cases for this and superActionScript to C++[18 May]
Formatting improvements, checkin before big changeActionScript to C++[13 May]
Line numbers options. Line spacing fixes. Starling fixesActionScript to C++[10 May]
Better comment handling. Modifier formatting. CastingActionScript to C++[01 May]
Chasing PerformanceFairy Tale TwistPerformance[25 Apr]
Better headers, reworked comment handling (with reparenting if need arises), parameter lists and ; placementActionScript to C++[23 Apr]
Where is Agile now?Random[14 Apr]
Namespace, using and forward declarationsActionScript to C++[06 Apr]
Namespace and using supportActionScript to C++[31 Mar]
First pass emitting C/C++ headerActionScript to C++[30 Mar]
More testing against gameActionScript to C++[26 Mar]
Testing against gameActionScript to C++[24 Mar]
get/set as function names, .. and … for xml, more comments, removed duplicate ^ emissionActionScript to C++[15 Mar]
Interactive!Fairy Tale Twist[10 Mar]
More JSON than you can shake a stick atPerformanceContent Pipeline[05 Mar]
portAS.pl Next stepsActionScript to C++[03 Mar]
portAS.pl New RequirementsActionScript to C++[01 Mar]
portAS.plActionScript to C++[28 Feb]
C/C++ guidelines for porting ActionScriptActionScript to C++[28 Feb]
ActionScript guidelines for better C/C++ActionScript to C++[25 Feb]
Out with the old, in with the newFairy Tale Twist[31 Jan]
Go easy on the Garbage CollectorPerformance[30 Jan]
JPEG and PNG are not the only formatsFairy Tale TwistPerformance[29 Jan]
Memory allocations are not freeFairy Tale TwistPerformanceStarling[17 Jan]
Rendering!Fairy Tale Twist[14 Jan]
Bringing ActionScript to C/C++Fairy Tale Twist[09 Jan]
Rendering BenchmarkFairy Tale TwistPerformance[08 Jan]
Adobe Air PerformanceFairy Tale TwistPerformanceStarling[11 Dec]
How big is this thing?Fairy Tale Twist[10 Apr]
Events, timers and event dispatching againClub PenguinActionScript to C++[05 Apr]
Virtual destructorsClub PenguinActionScript to C++[04 Apr]
Now with deleteClub PenguinActionScript to C++[02 Apr]
On-demand allocation of instancesClub Penguin[29 Mar]
AS2 meet AS3Club PenguinActionScript to C++[23 Mar]
The world is your stageClub PenguinActionScript to C++[20 Mar]
Updated Android buildClub Penguin[14 Mar]
TextfieldsClub PenguinActionScript to C++[25 Feb]
Bug bashClub PenguinActionScript to C++[21 Feb]
MouseClub PenguinActionScript to C++[18 Feb]
MovieClip againClub PenguinActionScript to C++[12 Feb]
Added events, timers and event dispatchingClub PenguinActionScript to C++[11 Feb]
More ActionScriptClub PenguinActionScript to C++[04 Feb]
Depth sorting againClub PenguinActionScript to C++[31 Jan]
ActionScriptClub PenguinActionScript to C++[29 Jan]
Effective C++Coding[28 Jan]
XFL, XML, JSFL what the L?Club Penguin[25 Jan]
onEnterFrameClub PenguinActionScript to C++[22 Jan]
Matrices againClub PenguinActionScript to C++[21 Jan]
MovieClip refactoringClub PenguinActionScript to C++[19 Jan]
gotoAndMoreClub PenguinActionScript to C++[16 Jan]
MatricesClub PenguinActionScript to C++[15 Jan]
gotoAndPlayClub PenguinActionScript to C++[14 Jan]
Projects and platformsCoding[11 Jan]
Coding StyleCoding[10 Jan]
iOS provisioning solvedRandom[10 Jan]
Adobe CS5 and FlashRandom[06 Jan]
Kindle UnboxingRandom[03 Jan]
To prototype or to not prototype?Coding[01 Jan]
MAKING GAMES IS FUNRandom[12 Feb]
Performance 2City of WonderPerformance[28 Jan]
PerformanceCity of WonderPerformance[03 Dec]
MVC in gamesRandom[17 Nov]
First Playable DayCity of Wonder[11 Nov]
Too much code?City of Wonder[10 Nov]
What is Good Code?Coding[22 Oct]
And then back to infrastructureCity of Wonder[21 Oct]
Rendering!City of Wonder[16 Oct]
sqrtCity of WonderPerformance[15 Oct]
Games, Resources, And XCodeRandom[14 Oct]
Guidelines for Flash DevelopersActionScript to C++[13 Oct]
ImagemagickCity of WonderContent Pipeline[12 Oct]
Compressing animation framesCity of WonderPerformanceContent Pipeline[10 Oct]
boostCity of WonderCoding[08 Oct]
functorsCity of WonderCoding[06 Oct]
Porting beginsCity of WonderActionScript to C++[05 Oct]
PlanningCity of Wonder[22 Sep]
Platform changesRandom[20 Sep]
New TeamCity of Wonder